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Project Description
XNA SRPG Engine strives to create an engine for XNA developers to use when creating an SRPG in C#. The goals are to make character (sprite) and map (tilsheet) loading automated using XML and images and to have the engine represented to the XNA client in a strong library form.

The primary focus with this project is to use business standards, FxCop and StyleCop to normalize the XNA SRPG library as much as possible. The end goal is that the project should be able to be dropped into any specific XNA project without much customization.

Also the SRPG project should make it easy to inject XML and images using the Content project and have them automatically loaded and recognized.

Inspired by and work originated from:

Last edited Oct 9, 2011 at 3:01 PM by masenkablast, version 3